
General Mar
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2006.11.17 09:13:00 -
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Edited by: General Mar on 17/11/2006 09:14:17 the war should be focus on attacking the station instead of spammed POS, that mean if you take station's shield below 50% and hold it for 24 hours, you win !!!
so how do it work ?
Station's shild need to become stronger so it will take hour to take down the shield, it also have insane shield recharge rate so need lots damage to take down the shield
Between 75%-100% shield, the station is'offence mode', - station's gun will do extra damage because it supply most of energy to weapon system, - the attacker will have to find out their damage output and work out a strategy to tank the damage, - everytime the sentry gun got destory, the station will quickly send out another to replace(every 30 seconds ?), the number of gun equal the number of player dock inside station, (if possible, the sentry can "drive" by player so they have something fun to do instead of sit on station) - the attacker may lost lots of ship if they can't handle sentry gun, or there are too many sentry gun
between 50%-75% shield, station is "defensive mode". - it will do less damage but have insane shield recharge rate, so attacker need to focus all their damage on station . - the damage output from station gun is weaker and sentry gun take some time to replace - it is time for defender to undock their ship to interupt attacker's damage so they can't focus all damage on station to let it recharge above 75%
between 25%-50% the station is 'reinforcement mode' - station is nearly run out energy and all gun is stop, recharge rate is slower when closer to 25% - if you can hold the station in 'reinforcement mode' for 24 hours, you will win - if attacker keep it at 25% then it don't need lots of damage hold it, eg 5 battleships can hold it at 25%, or 10 for 35% etc - if there are defender inside station, it will help station recharge quicker
to take over station : - after 24 hours of 'reinforcement mode' the station will lost. - to defence you either need bring lots of people to dock in to help station recharge over 50%, - once station recharge back to 50%, the 24 hours timer reset so attacker need to start over again if they still manage to get station down to 'reinforcement mode'
so if the fight is focus on station. what is role of POS ?
1, POS will do nothing to sovereignity, it is all about who own the station, attacker can't spam POS because it won't help them gain sovereignity
2, each POS will help station do more damage, have more shield and recharge faster. eg each station add 10% damage, 10% recharge rate, and 100% shield !!!
- so if you have 10 POS online, the station will do 2x damage, recharge 2x faster and 10x time more shield - it is nearly impossible to take down station if it have lots of POS to backup, or it require really strong force to do so
3, each POS will spawn 1 sentry gun at each gate for this system, the sentry gun is control by station's owner so can provide minimum protect from pirate/traveller
think about it in real life of fiction, if a system is full of POS in every moon, it should nearly impossible to attack it, and take way too much time to destory them one by one. attacker can keep them in aggressive mode untill they run out fuel, but what happen if defender have stock up months of fuel ? well it will require really strong industry to support it
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